I love designing and playing games, and I love hosting parties. For a large friends and family party I wanted to design something unique and fun for the guests to do. Just like when I design a learning game, I went through a fluid, yet familiar design process.
Objectives
- All-ages play
- Easy to follow rules
- Everyone feels successful
- Play would take about an hour
- Play would result in exploration of the family property
Process
As I begin a design, I think about 2 major pieces– what are my resources and what should the participant gain. The Joseph Compound is rife with stuff– how could I use it to make a fun experience. I knew that we had tons of partial croquet sets around, but I knew that I didn’t want to play traditional croquet. There was too much structure– turn-based, winning and losing, a standard wicket set-up… It was important to establish that this was nothing like croquet. I took inspiration from the board game Cranium where players would perform different tasks within drawing, singing, acting, etc. As players hit the ball through a wicket, they would perform a fun task that was described with a poem. The task took away the focus on the traditional counting of strokes, and instead focused on the satisfying smacking of the ball by the mallet, strolling about the grounds, and laughing with one another as shared silliness abounded. Without the competitive element, people could opt out of any activity that was uncomfortable to them.
Results
Over the course of two weekends, about 40 people played EpiCroqueTournament. It exceeded all of my expectations– including getting positive reviews from two of the most demanding critics, my older brother and first cousin, neither of whom are easily satisfied. Players laughed, got engrossed in activities, ventured further afield than the food and drink stations. Some players went on a boat for the first times in their lives.
Lessons I would take away are:
- Fun and enthusiasm in design translate to the playing experience. I talked up the game in social media, even tho it wasn’t completed. People came ready to play because I was.
- Editing is ALWAYS good. I deleted several activities which were simply too much work for me, were too complicated to perform or weren’t seeming fun.
- Use what you have. The particular working parts of EpiCroqueTournament fit into a paper bag. There are a lot of other materials that I brought to the game, but they were mostly already on the landscape. Granted, we’ve got a lot of weird stuff, but I bet you do too.